Core Focus
Gameplay that feels responsive, readable, and fun under pressure.
Portfolio
Game Developer / Game Designer / Student
Motivated and enthusiastic gamer with a passion for developing games for the players. I work across Unity and MonoGame and enjoy turning ideas into playable systems through rapid iteration and testing.
Gameplay that feels responsive, readable, and fun under pressure.
Agile teamwork, clear communication, and creative technical problem solving.
Keep building polished game prototypes and production-ready portfolio pieces.
HBO-ICT
Mechanical Engineering
VWO Atheneum
Classes: Dutch, English, Spanish, IT, Math B, Chemistry, Physics
Proficiency Level C2
Role: Junior Product Owner
Supported product planning and helped align development priorities with user needs.
Role: Temporary Hardware IT Employee
Assisted with hardware-focused IT tasks and practical technical support.
A first-person shooter boss fight built in Unity with focused encounter pacing and player pressure design.
Tech: Unity, C#
Play on Itch.ioA 2D bullet hell game centered on movement skill, projectile density, and survival rhythm.
Tech: MonoGame, C#
Play on Itch.ioA Civilization-style strategy game exploring resource pressure, long-term planning, and tactical choices.
Tech: MonoGame, C#
Teleportation mechanic prototype focused on rapid traversal and puzzle-driven level ideas.
Tech: Unity, C#
Space Invaders-style arcade game using P5.js with fast feedback and accessible enemy patterns.
Tech: JavaScript, P5.js
Want to collaborate on gameplay-heavy projects, prototypes, or junior game dev opportunities?
Location: Amsterdam Area, Netherlands
Email: joshua.egges@gmail.com
LinkedIn: linkedin.com/in/joshua-egges-176008271